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Second Life as a Disruptive Technology in Education October 29, 2009

Posted by Dr. Lisa Rodriguez in Uncategorized.
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Second Life and other virtual worlds are not yet widely used in K-12 education, although education pioneers like Peggy Sheehy (http://rampoislands.blogspot.com/) use Second Life in their classrooms and provide a model for other teachers in the future. However, even if teachers embrace Second Life as a way to enhance their students’ educational experience, convincing school district administrations to allow its use may not be easy or quick. Second Life, like other disruptive technologies, encounters resistance because they mess up the status quo. While many people thrive on change and progress, many people fear and avoid it, as demonstrated by the results of a survey I created entitled “Perceptions Of Change”.

Thornburg (2009) explained disruptive technologies as completely new tools that change how things are done, and are not gradual extensions of older technologies. The new, disruptive technologies suddenly appear without warning, making other technologies obsolete. Thornburg used the example of the transistor as a disruptive technology that replaced the vacuum tubes. Although this was a technological improvement that benefitted many people, it can be surmised that many people in the vacuum tube industry were not pleased. Many people may lose their jobs because of the disruptive effect of technologies that replace the ones they depended on for their livelihoods.

I believe that the use of virtual worlds in education may frighten many people because the concept is so unfamiliar and so dissimilar from traditional educational paradigms. It may threaten people who have taught or been administrators in schools for many years. Carmody (2008) reported that Christensen, Horn, and Johnson advocated disruptive innovation as a way to “move from a monolithic school structure where topics are taught in a one-fits-most way”. They pointed to standardization emphasized in schools as a deterrent to providing differentiated education that best meets the needs of all students, and disruptive innovation as a way to change the system and break through the barriers created by long-standing tradition. Toffler (1970) stated that the traditional, industrial-age school environment characterized by students sitting in rows, one-way direct instruction from teacher to student, and progression through grade levels in a repeated organizational pattern, prepares today’s students for a past age, rather than providing them with relevant skills and knowledge for their futures (p. 399). Instead of teacher-centered classrooms characterized by lectures, modeled after the “old top-down hierarchical structure of industry” (p.408), Toffler advocated using student-centered teaching strategies including role playing, simulations, discussions, and authentic learning experiences. Second Life may provide an excellent framework within which we can apply these teaching strategies.

Second Life is a disruptive technology in technology because, not only does it replace the physical teaching environment with a virtual one, it replaces the traditional, industrial-era educational paradigm with a student-centered, experience-based paradigm. I can’t predict how many years Second Life has before it is replaced by another disruptive technology, but I do agree with Rosedale (2008) that its influence will continue to increase, and that fear of this technology is futile because its increasing ubiquity is inevitable. While I don’t think that Second Life should replace all face-to-face or online instruction, I value the opportunity it provides for people to create things and experience things that would be impossible in the physical world, as Rosedale (2008) pointed out. Another social benefit of Second Life discussed by Rosedale was its immense diversity, and the ongoing communication and collaboration among people from many different countries and cultures, speaking many different languages.

Rosedale, P. (2008). Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html.

Thornburg, D. (2009). Evolutionary technology Vodcast: In Laureate Education, Inc. Emerging and future technology.

Toffler, A. (1970). Future shock. Random House: New York.

Comments»

1. psych0daddy - October 30, 2009

Lisa,

Your analysis is very thorough, and I agree with every point except one. I do not feel that “Second Life” is a disruptive technology. YET.
I feel that this application with its’ artificial world has the potential to be a very powerful disruptive technology, but so far has done little expept intice a few thousand people to forsake reality for a computer generated fantasy.

How this application develops within the next 5000 days (about 13.5 years) will determine whether this is truly a disruptive technology. It may be that this time next year, “Second Life” has shown it’s “Wildcard Effect” potential and we all have avatars within the program. Probably not, but anything is possible with technology.

John R.

2. kohherlong - October 30, 2009

John – I’m with you on the word “yet.”

Lisa – Reading your post actually gave me a new “ah ha!” I used to think that schools are so bureaucratic and slow in adopting new ideas and methods. Suddenly I realize that the slowness may not be an all together bad thing. In this case, I think Second Life can and will really evolve significantly and that schools can afford to wait on adopting it until further refinements have been made.

The other interesting part of your post was that you do not believe virtual should completely replace face-to-face completely. I thought, “Well, yea, what about those who live and work in a face-to-face environment? Shouldn’t they be trained as such?” But then I wondered, what will happen to our face-to-face society?

A common argument from kids (who cannot write, spell, or speak well) is that they don’t need to because everything will be automated. Yet I read a study awhile ago that interpersonal skills these days are what push a company ahead in the competition. People want a “real person” not a computer when they call or approach a company.

What are your thoughts?

Koh

3. lrodriguezetc - October 31, 2009

John & Koh, I have been thinking about the definition of disruptive technologies. Although they are defined as technologies that spring up out of nowhere and completely obsolete and replace other technologies, the examples given do not seem to do this. Even in the case of vacuum tubes being replaced by the disruptive technology of transistors, there are still some areas where vacuum tubes are still being used. X-ray machines still use vacuum tubes because newer vacuum tubes don’t burn out as quickly as they used to, and all but the really big hospitals are not willing to get rid of $120,000 X-ray machines or smaller C-arm X-ray machines that cost $60,000 to get a machine without vacuum tubes that does the same job (personal discussion with Bruce Rodriguez, October 9, 2009). Kohlong (2009) mentioned digital cameras replacing film and CDs replacing the phonograph, but we know that cameras that use film and turntables for records are still in use. My question now is, at what point is a technology really considered disruptive? I do not ever want to see Second Life or E-learning in general obliterate the existence of face-to-face interactions. I consider these to be added options, and I believe that the more options people have, the better.

4. mswendi - November 1, 2009

Lisa-

I do see how you can see Second Life as a disruptive technology though I see it as replacing BBSes and MUDS rather than replacing the classroom. (Bulletin Board systems and multi-user real-time virtual worlds, for those that didn’t use these). I don’t think it has completely displaced them, though they have fallen by the wayside.

I found an interesting article in my research this week that you might like to read. It is on PC World’s website at http://www.pcmag.com/article2/0,2817,1628049,00.asp, entiled “The Myth of Disruptive Technology” by John C. Dvorak, dated 08.17.04. This gentleman does not believe disruptive technologies even exist. It is quite an interesting read. Let me know what you think.

What educational applications do you think you personally could use Lisa for your learners? How would you safeguard the application for use in your school?

Wendi

5. sitearm - July 15, 2010

Nice article and evocative too – nothing like saying something disruptive can be good to grab ones attention!


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